Image: Journey to the Savage PlanetAside from the sacking of about 150 builders, the throttling of Google Stadia has left a ton of early adopters nicely and really within the lurch. Stadia was maligned from the beginning, and if the most recent expertise of Stadia customers is any indication, it’s positive as hell not leaving a optimistic impression on the way in which out.One of the few video games that Google truly owns — though it was launched first on consoles and PC earlier than making its Stadia debut — was Journey to the Savage Planet. Google acquired Typhon Studios earlier than the top of 2019, and the deal meant that Journey to the Savage Planet was one of many few video games that got here free with the Stadia Pro subscription.Typhon Studios was the primary studio acquired by Google, however with the efficient closure of Google’s gaming ambitions, the builders there have been let go together with everybody else. For customers who’re nonetheless enjoying on Stadia nevertheless — at the least those who aren’t suing Google — that’s induced a little bit of an issue, as a result of there’s no one round to repair their video games.Anyone who has tried to play Journey to the Savage Planet — which solely got here to Stadia Pro just a few weeks in the past — has run right into a string of bugs, together with freezing on the principle menu, crashes, and hanging. And as a result of it’s on Stadia, the place the sport recordsdata are saved on a server farm nicely away out of your PC, common customers haven’t any remit for troubleshooting the issue themselves.G/O Media might get a commissionUnable to play Journey in single-player or co-op, one consumer reached out to the sport’s writer, 505 Games. After being instructed by Stadia’s social group that they might work with the writer on a repair, the writer stated: Actually, we will’t repair this for you in any respect.Screenshot: Reddit (u/lordubuntu)“Unfortunately, there’s nothing we will do from our finish proper now since the entire recreation code and information on Stadia is owned by Google,” 505’s help staffer stated in an electronic mail.In a follow-up just a few days in the past, one other 505 Games help staffer prompt the consumer remind Google that, truly, Google are those accountable for publishing all the pieces on Google Stadia.Screenshot: Reddit (u/lordubuntu)As unique poster lordubuntu famous, the state of affairs is an entire shitshow. You can’t actually blame the unique builders — Google fired all of them, so it’s not likely their fault to repair issues on Google’s service. (I’m positive they aren’t thrilled about leaving their clients within the lurch, however on the identical time, would you raise a finger to assist Google after they fired you and all of your co-workers?) And Google’s help ought to know from the beginning that conventional publishers can’t repair issues with Stadia the way in which they may for a traditional recreation.Of course, it’s not the fault of the person help workers both. It’s simply an absolute mess, albeit one which many anticipated given Google’s monitor report of cancelling tasks. Also, it’s value remembering that video games are nonetheless coming to Stadia. “You can proceed enjoying all of your video games on Stadia and Stadia Pro, and we’ll proceed to deliver new titles from third events to the platform,” Stadia’s Phil Harrison stated in a weblog submit earlier this month.But if that is the standard of service customers can anticipate when issues go mistaken, why would you make investments any additional into your Stadia library — particularly when higher providers exist?This story initially appeared on Kotaku Australia.